Viva Piñata Guide

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You must get the 'Catalyzed x3' award for 25 different plants. Check your progress in your Journal, under Player Awards, then Plant Awards.These awards are earned by using the correct fertilizer at the right time on each plant. I might be wrong about this, but it seems like you don't necessarily have to get all of the Catalyzation awards on the same specimen. For example, I had Catalyzed x1 and x2 for the Blackberry and then when I used fertilizer the first time on a new bush, that gave me the Catalyzed x3 award. Since it happened to be the 25th, I got the achievement at this time.

If anyone has any more information about this, leave a comment.You do not need to let the plant grow to maturity to earn these awards, but doing so will count toward the Master Green Fingers achievement. The plant must only live long enough for you to apply fertilizer the requisite number of times.Please note that it does no harm to apply fertilizer at the wrong time. Just be sure you also apply it at the right time. You'll be able to tell the difference by the sound it makes.I'll list each plant and the color of fertilizer in parenthesis. I've grouped plants which need similar techniques together, and put the instructions under each list.01. Bird of Paradise (Orange)02. Bluebell (Blue)03.

Bullrush (Brown)04. Buttercup (Yellow)05. Carrot (Orange)06. Chili (Red)07. Corn (Yellow)08.

Daisy (Yellow)09. Orchid (Green)10.

Poppy (Red)11. Pumpkin (Orange)12.

Snapdragon (Purple)13. Sunflower (Yellow)14. Tulip (Purple)15. Turnip (Purple)16. Watercress (Green)17.

Water Lily (Purple)- For these, just use three doses of fertilizer immediately after planting the seed.18. Monkeynut Tree (Brown)- Even easier, use just one dose right after planting it.Unfortunately, the rest of the plant species require more attention. You must watch them grow carefully and apply fertilizer at specific times. Your selection is pretty limited because you cannot get this award for anything considered a weed (Poison Ivy, Thistle, Toadstool, and Venus Pinata Trap). Be sure to water all plants so they do not die before reaching the required point in their development. The One Pour Wonder, bought from Ivor after level 24, is a great thing to have. There are nine more plants and you need to do seven of them.

I think these are the easiest:19. Gem Tree (Blue)- Arguably the next easiest thing to grow (purchase seeds from Ivor), because it also requires only one dose. After a time, the tree gets these fairly large bulb shaped things which explode and drop a bunch of leaves. After this happens the SECOND time, apply one dose of fertilizer and you should get the award.20.

Viva

Fir Tree (Brown)- This one only requires 2 doses of fertilizer. Apply one after the tree shakes its leaves off for the first time (Basically, you should see a bunch of green particles falling down all around the tree, much like the explosion from the Gem tree). Then the second dose comes after it shakes its leaves off again, but it's not the second time. Sorry I didn't keep count, but you'll know it's the right time when a couple of the tree's distinctive 'leaves' are sticking out of the top, but before there are any branches.21. Banana Tree (Yellow)- Basically, watch for the green bulb ON TOP of the trunk. When it bursts open, pour fertilizer. It seems to only require two doses, although the wiki says three.

I didn't get an actual leaves-falling animation the first time, for some reason.22. Hazel Tree (Brown)- Use the first dose immediately, then wait till it shakes its leaves off THE TOP BRANCHES twice to apply the second dose.23. Gooseberry Bush (Green)- Apply one dose immediately, then wait until the first time it shakes its leaves off to apply the second dose. After the third time it shakes its leaves off, apply the third dose.24.

Apple Tree (Red)- Apply one dose immediately. After a few seconds of growing it'll have one side branch, and you'll see leaves fall off it, but this is not your cue. Wait until leaves fall from the top of the tree to apply a second dose.

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Once it happens again (I repeat, off the top of the tree, not the branch), use the third dose.25. Blackberry Bush (Purple)- Watch for the buds to appear, and apply fertilizer then. Don't wait for them to burst open like the other plants. Like I noted above, I got this after the first time, however, the wiki claims you need to do it after the second and fourth buds appear. I don't even think I saw a fourth set of buds, so who knows.I believe this achievement took me a couple of hours (including writing this) and about 5000 gold coins, or thereabouts. Of course, selling the trees made up for the costs and then some. Big thanks to the Pinata Island wiki , which helped me get these awards and many others.

I compiled the information here using their pages after verifying (or in some cases apparently, correcting) it for myself.

Viva Piñata
Genre(s)Life simulation
Developer(s)Rare
Krome Studios
Publisher(s)Xbox Game Studios
THQ
Platform(s)Xbox 360, Microsoft Windows, Nintendo DS
First releaseViva Piñata
November 9, 2006
Latest releaseViva Piñata: Pocket Paradise
September 8, 2008

Viva Piñata is a video game franchise created by Xbox Game Studios and Rare. The series' first game, Viva Piñata (2006), was conceived as a mobile gardening game before Rare was acquired by Microsoft. It was released on Xbox 360. It launched alongside an animated series produced by 4Kids. The game received two console sequels: Viva Piñata: Party Animals (2007) and Viva Piñata: Trouble in Paradise (2008), as well as a handheld release, Viva Piñata: Pocket Paradise (2008), for the Nintendo DS.

Development[edit]

Rare decided on the game's animal and gardening motif before adding the piñata (pictured) theme.

Rare co-founder Tim Stamper conceptualized a gardening game for the handheld Pocket PC platform around 2002. A small (three-person[1]) team began work on a simple prototype while the Rare was still affiliated with Nintendo, prior to its Microsoft acquisition. The game's development transferred to the original Xbox and, ultimately, to the Xbox 360 for its graphics capabilities. Rare wanted its animals to have a unified style, which was how the game's concept artist arrived at the piñata concept. The idea was exciting to Rare, as piñatas were not commonplace in England. The connection between piñatas and candy-filled insides led to new gameplay directions.[2]

The Viva Piñata team was a model for productivity and regular output within Rare and Xbox Game Studios.[2] Though compared to the 12-person teams behind earlier Rare games, the company's Xbox 360 development teams consisted of 50 to 60 people.[3] The Viva Piñata team included about 50 people at its zenith. Microsoft also transitioned its development teams to use the company's XNA package to streamline and reduce duplication in engineering efforts. Microsoft pressured the Viva Piñata development team to keep the game's themes kid-friendly,[2] as the parent company planned for the game and resulting franchise to increase the market appeal of their Xbox 360. In 2006, a Microsoft Games executive called the game its most important franchise. But its reception was tepid.[4]

As Rare released the original Viva Piñata for the Xbox 360 in 2006, its development team saw it as incomplete. The developers had cut partial ideas from the release in order to meet their deadlines.[3] Rare's Gregg Mayles said that the game sold well and steadily on par with their expectations[5] and Xbox's Phil Spencer added that the game was considered a success inside the company.[4] The team incorporated player feedback and worked towards a 'more definitive version' of the original.[3] Mayles left the team to work on Banjo-Kazooie: Nuts & Bolts and Justin Cook became the team's lead designer.[1] The sequel was built atop the original and the developers re-used many of the tools from the original game's development.[6] In both the sequel and the original, the development team volunteered to record the sounds used for the piñatas.[6] One of the team's new ideas was 'Piñata Vision', a feature that detects printed cards via the Xbox camera to change the in-game environment (e.g., adding piñatas or altering the weather).[1] Near the time of the sequel's release, Rare's Mayles figured that the team would likely not have enough new gameplay ideas to warrant a sequel to Trouble in Paradise,[3] though Cook said that he would work on the game's shop interface had he more time.[7] The games were later re-released on the 2015 compilation of Rare games, Rare Replay,[8] but the server that handled their piñata sharing features had been shut down by that time.[9]

In-between the two series releases, Rare released Viva Piñata: Party Animals.[1] In early 2007, a Microsoft Games executive had expressed interest in continuing the series onto the Nintendo DS platform.[4] Rare had attempted to make Trouble in Paradise's camera features work with Pocket Paradise, but chose instead to release the games on time.[7]

Games[edit]

Aggregate review scores
GameMetacritic
Viva Piñata84/100[10]
Viva Piñata: Party Animals56/100[11]
Viva Piñata: Trouble in Paradise82/100[12]
Viva Piñata: Pocket Paradise82/100[13]
  • Viva Piñata (2006)
  • Viva Piñata: Party Animals (2007)
  • Viva Piñata: Trouble in Paradise (2008)
  • Viva Piñata: Pocket Paradise (2008)

Animated series[edit]

Viva Piñata was planned as a larger intellectual property. 4Kids TV had agreed to make a Viva Piñata cartoon before the game was released. 4Kids selected the series out of several Microsoft properties offered. 4Kids also handled the series merchandising. The cartoon is tied very closely to the game, and its animations are based on the game's own 3D character models. Its episodes are approved by Rare's Gregg Mayles for their applicability to the game. The cartoon was also designed to give viewers tips on how to interact with the in-game piñatas.[2] The animated series' storyline later influenced the plot of Trouble in Paradise.[6]

References[edit]

  1. ^ abcdGlez, Jorge; Mazzei, Mark; Pérez, Iker. 'Chatting in Paradise'. Mundo Rare. p. 1. Archived from the original on October 18, 2015. Retrieved October 17, 2015.
  2. ^ abcdPérez, Iker; Riol, Alberto; Hall, Helen. 'Interview with the Piñata Team'. Mundo Rare. Archived from the original on August 23, 2015. Retrieved August 23, 2015.
  3. ^ abcdSuttner, Nick (May 13, 2008). 'Interview: Rare Dishes on New Banjo & Viva Piñata'. 1UP.com. Ziff Davis. p. 1. Archived from the original on August 20, 2015. Retrieved August 20, 2015.
  4. ^ abcSmith, Luke (February 13, 2007). 'Microsoft: 'Viva Pinata on the DS Makes Sense''. 1UP.com. Ziff Davis. Archived from the original on October 17, 2015. Retrieved October 17, 2015.
  5. ^Suttner, Nick (May 13, 2008). 'Interview: Rare Dishes on New Banjo & Viva Piñata'. 1UP.com. Ziff Davis. p. 2. Archived from the original on August 20, 2015. Retrieved August 20, 2015.
  6. ^ abcGlez, Jorge; Mazzei, Mark; Pérez, Iker. 'Chatting in Paradise'. Mundo Rare. p. 2. Archived from the original on April 21, 2015. Retrieved October 17, 2015.
  7. ^ abGlez, Jorge; Mazzei, Mark; Pérez, Iker. 'Chatting in Paradise'. Mundo Rare. p. 3. Archived from the original on October 18, 2015. Retrieved October 17, 2015.
  8. ^Kollar, Philip (August 4, 2015). 'Rare Replay countdown: 30 Rare classics ranked from worst to best'. Polygon. Vox Media. Archived from the original on August 22, 2015. Retrieved August 22, 2015.
  9. ^Duncan, Daniel (August 1, 2015). 'EXCLUSIVE: RFDB Interview With Rare Replay Lead Designer, Paul Collins'. RareFanDaBase. Archived from the original on August 22, 2015. Retrieved August 22, 2015.
  10. ^'Viva Piñata Critic Reviews for Xbox 360'. Metacritic. CBS Interactive. Archived from the original on October 18, 2015. Retrieved October 18, 2015.
  11. ^'Viva Piñata: Party Animals Critic Reviews for Xbox 360'. Metacritic. CBS Interactive. Archived from the original on October 18, 2015. Retrieved October 18, 2015.
  12. ^'Viva Piñata: Trouble in Paradise Critic Reviews for Xbox 360'. Metacritic. CBS Interactive. Archived from the original on October 18, 2015. Retrieved October 18, 2015.
  13. ^'Viva Piñata: Pocket Paradise Critic Reviews for DS'. Metacritic. CBS Interactive. Retrieved October 18, 2015.[dead link]
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