Thunder Blade Arcade Game
Aug 12, 2009 Gereviseerde Thunder Blade uit 1987 @ Arcadia Amusements. #1220 Sega THUNDER BLADE-Hoei MAYDAY Cabaret Arcade Video Games-Laser Ball Pinball TNT Amusements - Duration: 33:03. TNT Amusements Inc. Thunder Blade on the Arcade. Published by Sega. Developed by Sega. Released in 1987. Download game manual. Play Game music. TV Commercial. View video of game. Screenshot of game.
Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.
The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.
Repeat this as many times as desired. This glitch was done on an unpatched version of the game. Power stone 2 dreamcast save. Note: Make sure you do not leave the store after you have sold items, as they will not appear in the store again.
Thunder Blade is a below-average conversion of a SEGA arcade game. Although missing the original's sharp and fluid graphics, this PC version is still a decent shooter without a lot of variety. You get three lives, your helicopter is armed with a cannon and missles, and there are no power-ups. One button shoots your cannon and the other your missles. Move side to side and shoot everything in your path. The cannon is used against other aircraft and the missiles are used to attack ground targets.
There are four stages for a total of 12 rounds. Stages can be displayed from two different views. One is an overhead view and the other is from behind the chopper. The overhead view levels contain more detail and easier to see targets. From behind the helicopter the ground targets are much harder to see. Rear view levels also have players trying to avoid hitting buildings and other objects by flying left/right as well as up/down-- certainly not an easy task. Enemies consist of typical military type craft such as helicopters, fighter planes, and tanks. The aircraft fly different patterns which make them more difficult to avoid. Not all of the enemies shoot at you but they get in the way and will kill you if you make contact. Not one of the enemies is extremely hard to defeat but there are a lot of them on the screen at once raising the challenge. Thunder Blade is also very difficult because you only get three lives and no continues, so it will take some very fast reflexes to survive.
Overall, Thunder Blade is just not a lot of fun to play. The two different views are cool, but all of the levels contain similar enemies. Your weapons are not too interesting either, and the game quickly becomes repetitive. The arcade original was never a smash hit, and this PC version is even worse.
Block tower app.
How to run this game on modern Windows PC?
People who downloaded Thunder Blade have also downloaded:
Thexder 95, Thing, The, Thunder Strike, Threat, Theatre of Death, Total Carnage, Tigershark, Tanks 3D
- Manufacturer: Sega
- Machine: Versions: Amiga, Atari ST, Commodore 64, IBM PC
Thunder Blade is an arcade shoot-'em-up featuring multiple scenarios and alternating viewpoints. The user pilots a combat helicopter (the kind seen in films like Blue Thunder and the TV show Air Wolf) on a wild run through hostile territory, firing a machine gun and launching missiles while the ground and air fill with death-dealing enemies.
Thunder Blade is no combat simulator, however. It is to a helicopter simulator like Gunship (MicroProse), as Pole Position (Atari) is to Test Drive (Accolade). That is, Thunder Blade is not concerned with the detailed reproduction of helicopter flight; instead it focuses on the use of the Thunder Blade's offensive might.
As the game begins, the player's copter is parked on a helipad at the bottom of the playscreen. The enemy politely holds its fire until the chopper lifts off, at which point all hell breaks loose. This initial scenario employs an overhead viewpoint with smooth vertical scrolling on all versions. The player then battles an array of ground vehicles and a few helicopters as it makes its way north to a pre-determined location, which signals the end of the first round.
When Thunder Blade resumes, the perspective changes to pseudo-first-person, with the point of view established just behind the player's helicopter. In this scenario, the player must not only deal with enemy tanks but with the mazelike array of buildings, contact with which leaves the Thunder Blade flatter than the top of Grace Jones' hair. Thereafter, the perspectives switch back and forth, depending on the play level.
The game features excellent graphics and animation, even on the C-64 version. On the ST and, especially, the Amiga versions, the visuals are downright spectacular. The overhead scenarios offer a breathtaking illusion of altitude while the pseudo-first-person contests move at roller-coaster speed.
Thunder Blade's problems are all related to its joystick control system. The joystick dictates ascent, descent and left-right movement when the action button is not pressed. Pressing the button while pushing the joystick forward causes the craft to accelerate. Pulling back on the stick with the button pressed causes the aircraft to slow down. The problem with this system is that the user can't help but issue confusing commands, since pushing the action button while not moving the joystick causes the helicopter to either fire the machine gun or launch a missile. Since the user is forced to fire almost continuously, an attempt to steer the ship left or right is likely to initiate unwanted commands.
Alternately, the player can use a combination of joystick and keyboard commands. These are pretty unrealistic, however, since simultaneous joystick/keyboard manipulation is impractical for species with only two hands. Most players require two hands for the joystick alone, one of which acts as an anchor and controls the action button while the dominant hand guides the stick.
The coin-op version of Thunder Blade boasted dual joysticks, thereby eliminating the kind of infelicities that mar the home versions. Alas, this option was not available to the computer programmers. While they clearly struggled to overcome these weaknesses, there is no getting past the fact that Thunder Blade is an action game whose action is constantly being tangled in more commands than a single-button joystick can cleanly issue.
- вторник 24 марта
- 17