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These Mercenary builds help to optimize your gains, get over walls, and unlock certain trophies until kicks in. Are a unique faction that have the ability to combine the properties of other Factions, but at a high cost and expense.An obvious prerequisite for every build on this page is that you must be able to buy all the Mercenaries' (at least 1 No (1 E30) gems). Some builds may have additional requirements or work best at specific stages of. Be wary of using a build in a different gem stage than it was designed for, or you may fall short of these critical points.State of the PageThis page is temporarily protected against open edits to prevent edit wars over new builds which are often untested and drown out the best battle-tested options. Please see the for a list of all Merc builds that did not stand the test of time, if you need them. To propose your build, please leave comments and allow them to be discussed, they will be added to this page once proven as a viable option over the existing ones.If you would like to edit this page, please leave a comment.

or sign up for a Wikia Account. 15:28, August 12, 2017 (UTC). Contents Meta informationAs noted above, because the game is constantly evolving, some builds may become, or have already become,.

Please help us keep this page up-to-date by leaving feedback and suggesting new builds - see. TemplatesTemplates enable to import, export, and save builds. Only the and are saved in templates, so you still need to manually select the. Importing a template will automatically buy all the upgrades your resources can afford. If you don't have enough, you will have to import again, and again, until all the upgrades are purchased.

Spells:, Tier 1 Upgrades:. (1,3): Starmetal Alloys. (1,1): Strong Currency.

(1,1): Druidic Vocabulary. (1,3): Mining Prodigies. While working up to 450 excavations (avoid staying below that number):Titan (1,3): Oversized LegendsTier 2 Upgrades:. (2,1): Fairy Workers. (2,3): Cyclopean Strength.

(2,1): Earthly Bond. (2,1): Gold SynthesisTier 3 Upgrades:.

(3,3): Swarm of Fairies. (3,3): Titan Obelisk. (3,3): Building Jungle. (3,1): BattlehammersHarlequin Bonus: 216%Instructions:Nothing unusual, get FCs, cast one or more combos and tax collect, and abdicate periodically. It's a rush build but it can be run longer if desired.Notes:Excavations should be used to generate early FCs but many are needed to buff Diamond Pickaxe, which significantly impacts the build's productivity.

Brutal Diamond Smithing is a similar build but with more focus on the bloodline synergy.Elven Farms N R7+This build uses the power of Grand Balance instead of the usual Blacksmith upgrades. It is stronger than Diamond Forge, but is more difficult to set up.

With Elf Bloodline, this build can buy mercenary upgrades when you cannot afford excavations. Characteristics: Strong rush build, targeting Farms with both Grand Balance and Fairy Chanting. Range: R7+; Probably worth using something you can set up more easily for low enough gem levels. Alignment: Neutral. Bloodline: ElfTemplate:GB1,TT3,DD1,DN3,TT6,DD4,DD5,FC4,EL7,TT9,DD9,DN7,SP:Grand Balance,SP:Fairy Chanting. Spells:, Tier 1 Upgrades:.

(1,1): Strong Currency. (1,3): Oversized Legends. (1,1): Druidic Vocabulary. (1,3): Mining Prodigies. Alt: Elf (1,3): Sylvan Treasure Frills (with low excavations )Tier 2 Upgrades:.

(2,3): Cyclopean Strength. (2,1): Earthly Bond. Alt: Faceless (2,3): Overgrowth - Useful for higher R. To pass gem wall at R15 you could need to cast TC until you build around 5400 mana (for manual casting), or 5700 mana - for automatic casting. (2,2): Bardic Knowledge. (2,1): Gold Synthesis. Alt: Faceless (2,3): OvergrowthTier 3 Upgrades:.

(3,1): Elven Diplomacy. (3,3): Titan Obelisk. (3,3): Building Jungle. Alt: Fairy (3,3): Swarm of Fairies. (3,1): BattlehammersHarlequin Bonus: 216%Instructions:Do not buy the last farm upgrade you can afford. In settings, check 'Disable multibuy for upgrade series,' and do not use Buy All once the build is set up. Use tax collections and buy Fairy (3,3) early to speed up faction coin gain.Notes:The farm upgrade should be one step behind every other building – not just the Inn, but also the Deep Mines, or they will become affected by Grand Balance instead.by going2killu - Brutal Diamond Smithing Machine N R7+.

Characteristics: Simple rush build that avoids the common annoyances of RNG and the setup required for grand balance builds, and has relatively fast setup even without excavs. Best for the lower Rs after getting bloodlines. Something of a compromise between Diamond Forge and Elven Farms. Note the synergy between Elfline, Dwarvern Pickaxe, and the Gold upgrade choices of Battlehammers and Elven Diplomacy. Range: R7+; tapers off somewhere in R13-14. Alignment: Neutral.

Bloodline: ElfTemplate:FR3,GB1,DD1,DN3,FR4,TT6,DD4,FC4,EL7,TT9,DD9,DN7,SP:Diamond Pickaxe,SP:Fairy Chanting. Spells:, Tier 1 Upgrades:. (1,3): Starmetal Alloys. (1,1): Strong Currency.

(1,1): Druidic Vocabulary. (1,3): Mining Prodigies. Alt: Elf (1,3): Sylvan Treasure Frills (with low excavations )or Titan (1,3) to synergise with their (2,3) below.Tier 2 Upgrades:. (2,1): Fairy Workers. (2,3): Cyclopean Strength.

(2,1): Earthly Bond. (2,1): Gold SynthesisTier 3 Upgrades:. (3,1): Elven Diplomacy.

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(3,3): Titan Obelisk. Consider Fairy (3,3) FR9 or Swarm of Fairies. (3,3): Building Jungle. (3,1): BattlehammersHarlequin Bonus: 343%Instructions:Nothing unusual, do full combos. One or two should suffice for a rush, but you can run it longer if you wish.by pseudobyte - Moonshine N R18+A modification of Lightning Forge to take advantage of new bonuses unlocked after research.

Characteristics: Leverages the 'Star Blessing' challenge to essentially have 13 upgrades in a merc build. Non-RNG and quite a bit stronger than Lightning Forge. Range: R18+. Requirements: 'Star Blessing' Tier 3 Elf challenge. Alignment: Neutral. Bloodline: FairyTemplate:FR3,GB1,TT1,DD1,FR4,TT6,DD4,DD5,TT9,DD9,DN7,DN8,SP:Moon Blessing,SP:Fairy Chanting.

Spells:, Tier 1 Upgrades:. (1,3): Starmetal Alloys. (1,1): Strong Currency. (1,1): Colossal Forge. (1,1): Druidic VocabularyTier 2 Upgrades:.

(2,1): Fairy Workers. (2,3): Cyclopean Strength. (2,1): Earthly Bond. (2,2): Bardic KnowledgeTier 3 Upgrades:. (3,3): Titan Obelisk. (3,3): Building Jungle. (3,1): Battlehammers.

(3,2): Magic ResistanceHarlequin Bonus: 125%Instructions:. Put Fairy Chanting on gold everything else on silver no Tax Collection. Cast Fairy Chanting twice during the 20 seconds spell combo. Switch to Elf Research from around 1 Dvg (1 E69) gems. Players below R20, go for at least 100 Dvg (1 E71) - 500 Dvg (5 E71) Gems.

This is an Elven Luck build, so don’t use Tax Collections.Notes:. Clicking manually or using Tax Collection will not produce because the build is focused on Elven Luck. Oversized Legends Titan (1,3) and Professional Assassins Drow (3,2) are not used because increasing assistants or click income are less effective with Star Blessing. Elven Luck is originally an Elven Faction Upgrade.

But in this build, Elven Luck comes from the Star Blessing challenge which adds 5% chance to trigger Elven luck to Moon Blessing's clicks.by whyamihere, artcrowMedium-Term BuildsBuilds that take several times the length of typical rush builds. They require some setup time before they work properly, but do not benefit much from longer-term growth.

Generally better only if you're going to be idle for that time, but not stronger than activity with rush builds for the same time.Thunder Forge N R14-R17Requires mana waste. Absolutely will not work without it. Characteristics: A variant of lightning forge that trades the max mana upgrade for another production upgrade and relies on about an hour of growth to be able to do a combo. Range: R14-R17. Requirements: Upgrade: Mana Waste, (+Recommended: ). Alignment: Neutral.

Bloodline: FairyTemplate:FR3,GB1,DD1,DN3,FR4,TT6,DD5,FC4,FR9,TT9,DD9,DN7,SP:Lightning Strike,SP:Fairy Chanting. Spells:, Tier 1 Upgrades:.

(1,3): Sylvan Treasure Frills. (1,3): Oversized Legends. (1,2): Expert Masonry. (1,3): Eternal WisdomTier 2 Upgrades:. (2,2): Angelic Wisdom.

(2,3): Cyclopean Strength. (2,1): Earthly Bond. (2,1): DragonbornTier 3 Upgrades:.

(3,1): Elven Diplomacy. (3,1): Magical Treasure. (3,2): Magic Resistance. (3,3): Chromatic ScalesResearch Spellcraft:215, 270, 305, 330, 1450, 1500Craftsmanship:150, 340, 400, 590, 1300, 3000Divine:25, 245, 590, 1275, 1375, 2775Economics:135, 260, 350, 1225, 1425, 3300Alchemy:105, 120, 175, 1200, 1500, 2950Warfare:180, 260, 275, 400, 3050, 3150. Alternates: R82+ Replace A175 with A3400. Replace C150 with C1500 if higher.by Xemima - Grim Reaper (R82-R90) E.

Range: 1e112 (1 TTg)(?) gems - 1e118 (1 QiTg) gems. Alignment: Evil. Bloodline: Undead. A2950: DragonTemplate:AN2,EL3,DN2,DG3,AN5,TT6,DD6,DG4,EL7,UD7,DN8,DG9,SP:God's Hand,SP:Dragon's BreathResearch Template:S50,S215,S305,S330,S1450,S1500,C340,C400,C590,C1300,C1500,D25,D55,D245,D1275,D1375,D2775,E10,E135,E145,E350,E1225,E3300,A10,A120,A410,A1500,A2950,A3400,W180,W275,W400,W525,W3050,W3150. Spells:, Tier 1 Upgrades:. (1,1): Pixie Dust Fertilizer. (1,3): Sylvan Treasure Frills.

(1,2): Expert Masonry. (1,3): Eternal WisdomTier 2 Upgrades:. (2,2): Angelic Wisdom. (2,3): Cyclopean Strength. (2,3): Shapeshifting.

(2,1): DragonbornTier 3 Upgrades:. (3,1): Elven Diplomacy. (3,1): Mabinogion. (3,1): Magical Treasure.

(3,3): Chromatic ScalesResearch Spellcraft:215, 305, 330, 1275, 1450, 1500Craftsmanship:225, 340, 400, 590, 1300, 3000Divine:25, 245, 525, 1275, 1375, 2775Economics:50, 135, 350, 410, 1225, 3300Alchemy:30, 105, 120, 1500, 2950, 3400Warfare:10, 275, 400, 590, 1375, 3150. Alternates: Replace C400 with C1500 if 150% or above.13th Upgrade: (3,1): Kind HeartsInstructions:Buildup phase: Do Not purchase Round Table upgrade, cast spells in order to increase spell cast count for buffing. Buildup phase estimated 8 hours long.Production phase: buy Round Table upgrade and cast all spells for production as normal. Spells:, Tier 1 Upgrades:. (1,3): Sylvan Treasure Frills.

(1,2): Angelic Determination. (1,2): Expert Masonry. (1,3): Eternal WisdomTier 2 Upgrades:.

(2,2): Angelic Wisdom. (2,3): Cyclopean Strength. (2,3): Shapeshifting.

(2,1): DragonbornTier 3 Upgrades:. (3,1): Elven Diplomacy. (3,2): Angelic Dominance. (3,1): Mabinogion.

(3,3): Chromatic ScalesResearch Spellcraft:50, 305, 375, 400, 1450, 1500Craftsmanship:340, 400, 590, 1300, 3000Divine:25, 245, 330, 1275, 1375, 2775Economics:10, 135, 145, 350, 1225, 3300Alchemy:10, 150, 410, 1500, 2950, 3400Warfare:180, 275, 400, 525, 3050, 3150. Alternates: Open Craftsmanship slot: Higher of C150/C150013th Upgrade: (3,1): Dead FieldsInstructions:Recommended: Buffed S400 from Dragon Elf S400 run.Notes:. Brainwave over 30 hours long in the Druid build. Over 20 in the Demon build.

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Game must be left online during Brainwave or the spell time will reset. It can be valuable to align the end of Brainwaves with Sun Force Production. Be sure to have DB5 active and buildings built up before activating BW6 (or the highest tier you have unlocked.) Put Dragon's Breath before Brainwave in the autocast. If you started an excessively short Brainwave at max tier you can export/import or go offline and come back to reset spells intentionally. D1375 alternate: D200 for S400 buffing. D1375 is the stronger production upgrade, but it requires high S400 from a previous long buff run to be better than D200 for most purposes. Self buffing S400 is not recommended.

A dedicated S400 buff run with Dragon + Elf will produce a higher S400 than this build. A150 alternate: A120 isn't very useful as it increases production by about 5-6% and lets you cast the first Brainwave with increased duration slightly sooner than A150. A150 can replace A120 in the S400 buff string for higher production losing some S400 buffing at the start of Brainwave to low regeneration. Spells:, Tier 1 Upgrades:. (1,2): Angelic Determination. (1,2): Expert Masonry. (1,3): Eternal WisdomTier 2 Upgrades:.

(2,2): Angelic Wisdom. (2,3): Cyclopean Strength. (2,3): Shapeshifting. (2,1): DragonbornTier 3 Upgrades:. (3,2): Angelic Dominance.

(3,1): Mabinogion. (3,1): Magical Treasure. (3,3): Chromatic ScalesResearch Spellcraft:50, 305, 375, 400, 1450, 1500Craftsmanship:340, 400, 590, 1300, 3000Divine:25, 245, 330, 1275, 1375, 2775Economics:10, 135, 145, 350, 1225, 3300Alchemy:10, 150, 410, 1500, 2950, 3400Warfare:180, 275, 400, 525, 3050, 3150. Alternates: Open Craftsmanship slot: Higher of C150/C1500; A150 alternate: A12013th Upgrade: (3,1): Dead FieldsNotes:. Brainwave over 30 hours long in the Druid build.

Over 20 in the Demon build. Game must be left online during Brainwave or the spell time will reset. It can be valuable to align the end of Brainwaves with Sun Force Production. Be sure to have DB5 active and buildings built up before activating BW6 (or the highest tier you have unlocked.) Put Dragon's Breath before Brainwave in the autocast. If you started an excessively short Brainwave at max tier you can export/import or go offline and come back to reset spells intentionally. D1375 alternate: D200 for S400 buffing. D1375 is the stronger production upgrade, but it requires high S400 from a previous long buff run to be better than D200 for most purposes.

Self buffing S400 is not recommended. A dedicated S400 buff run with Dragon + Elf will produce a higher S400 than this build. A150 alternate: A120 isn't very useful as it increases production by about 5-6% and lets you cast the first Brainwave with increased duration slightly sooner than A150. A150 can replace A120 in the S400 buff string for higher production losing some S400 buffing at the start of Brainwave to low regeneration.

After 2 days or more, A150 will pass A10, and A150 and A120 can be used for long runs dropping A10, but it's better to use A10 and A150 without A120.by artcrow - Mercenary Research and Unique Building Unlock Need for Greed (Merc Unique Building) N. Range: 1e90 (1 NoVg) Gems.

Run time: 30 minutes. Alignment: Neutral. Bloodline: GoblinTemplate:EL3,DN2,DW2,DG3,AN5,GB4,TT6,DG4,FR9,EL7,GB7,FC7,SP:Fairy Chanting,SP:God's Hand.

All challenges need that faction.All challenge 2 need that faction and that bloodline.All Prestige and Elite challenges up to and including challenge 3 will tell you what base faction to use but it also needs that faction.All other Prestige and Elite challenges still need that faction to complete.Good Factions:Evil Factions:Neutral Factions:Prestige Factions:Elite Factions:Prove your loyalty and dedication to the factions by completing their unique Challenges. You will be rewarded with new perks and upgrades to help in your Realm Grinder progress!Upon reaching R2, a 'Challenge' button will appear on the left leading to the Challenge window. There, your first, or next, challenge(s) will be visible, and hovering over the challenge icon will reveal the necessary requirements to unlock it.There are several Tier challenges for each Faction. The Tiers appear as you advance, and hence can only be completed in order. You can accomplish multiple Tiers on the same run, you just cannot get later Tiers before earlier Tiers.Vanilla Faction challenges: Tier 1 upgrades boost the faction it belongs to. Tier 2 upgrades boosts another Faction. Last Tier upgrades are universal and boost basic perks.

Completing all the challenges of a Faction rewards a spell upgrade.

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