Ostriv On Steam
トップ Ostriv 【Ostriv. もしアルファ版を購入する場合はHumble Bundleのアカウントが必要になる Steamグリーンライト. Alpha 3 is available now on GOG, Steam and Ostriv is about building a village in 18th century Ukraine, and it is an absolute joy to.
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. I guess when someone says “new content” for a city building game, first that comes into mind is new buildings and production chains. But instead of going the path of adding “more of the same”, I tried to fit as much as I can into existing buildings, improve what’s already there and fill in the missing parts.I believe that attention to the detail is what sets Ostriv apart from other city-building games so I’m just refining its stronger points.There’s a lot of interesting new stuff still on the road map, but I don’t want to add those before the game system is able to make them really meaningful.Also this is the first update to feature some of the work not entirely made by me. With the funding collected during Alpha 1 I’ve been able to get a lot of help from some of my very talented friends.Together we managed to get the game UI on a new level and break the silence with a unique soundtrack.Although it was almost a whole year in development since last update and had some major improvements, keep in mind that it is still an alpha, so don’t expect it to be as stable as a finished game. This genre leaves no chance for quick development.
Everything needs a lot of thought, testing, thought again. So Alpha 2 is another iteration of testing. Can now pan view with mouse. Eyedropper function to copy existing buildings.
Added nice marks for trees to be chopped. Added skybox with some clouds which reflect in water. Also changes depending on season. Improved texture effects related to snow, especially on buildings. Added hotkeys to tilt camera.
Improved water shader for better freezing and melting visuals. Smooth transitions between game speeds. Added new cursors. Better progress bar updating on game load. Soccer manager 2016 unlimited money cheat. Freestyle street basketball 2 hack. Building areas under roofs don’t get as much snow as open areas. Can now relocate ploughs between farms, also two more ploughs per farm allowed.
Showing more detailed help messages when ordered vehicles can’t be constructed. Added visualization of vehicle or animal relocation directions (when dragging). Changed the way citizens choose benches to sit, now more evenly distributed. Showing when a family have settled in the town.
Slightly improved citizens textures. Can now choose a starting camp location when starting a new map. New option for UI scale – 180%. Also can set UI scale in ostrivsettings.exe. When supplying resources to building, workers won’t take carts if resource amount is small enough to carry in hands. More intensive house chimney smoke in winter.
If the harvest is left on a field for winter it gradually spoils. Same goes for hay left on a dryer. Slightly improved the look of the pine forest.
Added an icon in building properties indicating that production limit is reached. Trade wagons and shepherds delivering cows are now distinguishable on the world map. Slightly improved birds animation. Improved the look of grass and other vegetation, added more defined seasonal changes. Added an option to empty all building’s storage.
Workers and laborers will try to move resources elsewhere. It also works for resource stacks left on the ground. Can only demolish emptied buildings now. Improved fishing spots selection. Not cluttering boats on each other, respecting fish population depletion. Added a button if field properties to manually switch to next culture (if farm has manager). Can specify in farm properties if hay and water for oxen should be supplied.
Added supply options in farms. Other minor changes and additions.
The game is currently in development; therefore some of the described features may be not fully implemented.
gameplay
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 39 basic buildings, 4 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to be added before Ostriv becomes a finished game.
roadmap
- campaign (story mode)
- improved trading: trade by sea and by river, negotiations, discounts, reputation
- more statistics(production, consumption, trade etc.)
- more production chains
- education, religion, entertainment
graveyards✓- crime, justice and security
- more types of housing(row houses etc.)
- more types of bridges, paved roads
pigs✓, sheep,chicks✓, orchards, more crop typesmore sound effects and music✓ even more- improved graphics and optimized performance for bigger cities
- Linux (and maybe Mac) support
- weather effects
- improved navigation
- cats and dogs
- more believable behaviors, social activities, animations
- more realistic products consumption,
real demand for food variety✓ - products quality, spoilage
- worker experience, sharing experience, manager skills
- private businesses
vehicles wearing out✓- more town hall functionality : advisors, policies, personnel management
- more maps with different landscape types
ability to select camp position✓- better tree models
better UI✓- more languages
- complete game manual and in-game tips
- more options,
customizable key bindings✓ - customizable building colors, ornamentation
- customizable building forms,
free-form fields✓ - modding support (level editor, building editor)
gallery
Screenshots of the current state of the game. To be updated as the development goes on.
developer
My name is Yevheniy and I came to this world to create the best city-building experience I can and some other stuff. I live in Kharkiv, Ukraine and I have been developing Ostriv alone on my spare time since 2014. In 2018 I started gathering talented people around me to get the development on a higher level. You can talk to me by this email: yevheniy@ostrivgame.com
buy Ostriv Alpha 2 to support the developer
You get a downloadable DRM-free copy of the game and life-long subscription for all future updates, including a Steam/GOG key.
(Powered by Humble Bundle)
Make sure to enter email address correctly, you’ll get a download link on it!
You can then download new versions with the same link.
You can also get the game on GOG and Steam
system requirements
The current release targets Microsoft Windows OS (Windows 7 or newer), with Linux and Mac on the roadmap. You will need a multi-core processor and a powerful gaming video card that supports OpenGL 4.3+ to play Ostriv. GTX 770 or better is recommended. Integrated Intel video cards are not currently fully supported. Some Radeon cards may experience reduced performance at this point.
- вторник 31 марта
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