Hello Kitty Online Tutorial

May 01, 2014  Hello Kitty Makeup Tutorial GlitterGirlC. Unsubscribe from GlitterGirlC? Hello Kitty I 2# Menggambar dan Mewarnai untuk Anak-anak - Duration: 3:48. Hello Kitty Online - Avenue Jules Bordet 160, 1140 Evere - Rated 4.4 based on 184 Reviews 'This game was one of the best games I ever played.

The Introduction is presented in a very entertaining, voice-acted format, complete with quality visuals that actually present the user as being part of a -type game show. As they progress through each stage of learning, they become closer to “winning” the contest. However, while the cut scenes are most amusing (and perfect for the younger, target audience of this game), the actual teaching of play is mere listening and reading as an automated arrow points at each icon and asks for an occasional click.For the record, it does look good, and helps a new user a lot compared to what existed before, but it is a little boring. Frankly, though, before everyone gets up in arms, this is coming from the point of view of an adult. Someone younger and enthralled by Hello Kitty will likely become too captivated with the visual spectacle to notice.

That said, a little more interaction (some play rather than a periodic click) still might help retain all the information better.But the general lack of game play doesn’t stop the app from getting users to share their activities in the app. After each chapter completion, players can broadcast their “victory” to their Facebook feed, effectively advertising the main game. Furthermore, when users finish all the chapters and win the game, their reward is “permission” to go to Sanrio Harbor (the entry point when you start HKO), giving Facebook users a direct link to the main game’s download page (though the link is always at the top of the screen anyway). Notably, however, the tutorial does not completely lack gaming. It also comes with a simple, Bejeweled type of mini-game called Hello Kitty Blocks. Players match up three blocks of the same type to remove them and try to fill a progress bar – via removing said blocks – before time expires. It’s nothing complex or in depth, but it does have leaderboards, and adds yet another social graph-empowered link to the primary MMO.With currently around, Hello Kitty Online: The Introduction is unlikely to be a huge app, but it will be curious to see how effective it is as both a teaching and advertising tool.

Best of luck, and we’ll see you in Sanrio World.

Contents.Premise The game tells the story of a hero (the player) helping and her friends wake up from eternal slumber and defeat a 'mysterious and malevolent power'. History SanrioDigital hosted three phases of testing.Closed Beta The closed beta application was announced on February 13, 2008 running through February 21, 2008. More than 50,000 applications were submitted.Due to the limited number of testing accounts available, applicants were instructed to create a video explaining why the applicant should be chosen to participate in the closed beta test. This submission process ran until March 10, 2008 with selected applications being announced on March 18, 2008.The Closed Beta phase began on April 23, 2008, and ran through June 1, 2008.During this Closed Beta period, Sanrio Digital joined with the game community MMOSite to give away more accounts to beta testers.

Founders' Beta On September 12, 2008, news was posted on the Official Blog announcing a Beta stage called 'Founders' Beta' scheduled to run from October 8, 2008 to November 8, 2008. Players who are selected for the Founder's Beta will be given special rewards, and will be able to keep characters and possessions at the end of the Founder's Beta.

The announcement stated that there would be improvements to the client and game systems. A press release was also posted on the Sanrio Digital blog. Applications to participate in the Founders' Beta were accepted through email, through which 20,000 accounts were issued. Food for Friends From November 3 to 6, 2008, Sanrio ran Food for Friends, a charity event where guilds crafted in-game food for donation and the.

Based on the distribution of crafted food (quantity, difficulty, etc.), Sanrio Digital made a cash donation to those charities. During the event, guilds produced a total of 344,965 items which were donated to the Game Masters. This was in turn calculated at a value of $12,273, to be donated to and the. Public stress test Announced on February 2, 2009, was a public stress test which ran from February 14 though February 17. All SanrioTown members, excepting those located in Europe, were invited to participate in the public stress test. The public stress test was extended until February 22, during which a new charity event was announced, allowing players to craft in-game items. Similar to the previous Food for Friends event, the actual in-game items were used as a conversion rate to real-world goods which were donated to the residential child care unit.

International Releases Indonesian region Sanrio Digital partnered with GOGAME to publish HKO in Indonesia. An Indonesian version of Founders' Beta started on April 15, 2009, running through April 29, 2009. The Indonesian Open Beta phase ran from June 16, 2009 through June 24, 2009.The commercial release of the Indonesian version was launched on July 1, 2009. The game ceased operation in December 2010.Singapore and Malaysia gloot.net is the publisher for HKO in Singapore and Malaysia, with a Founders Beta running from June 22 - July 22, 2009. The commercial release began on October 15, 2009. Philippines The game is officially published in the Philippines by, launching an Open Beta on September 25, 2009, and a commercial launch occurring on November 11, 2009.

On July 8, 2010, the Philippines version of HKO ceased operation, only to be reopened five months later on December 8 of the same year.Europe Hello Kitty Online was originally published by Burda: in Europe, with the game commercially launching on September 25, 2009. On March 26, 2010, Burdia: and SanrioDigitally formally announced that SanrioDigital will begin self-publishing the European version of HKO. On April 7, 2010, Burda: ceased to publish HKO Europe.

Thailand SanrioDigital announced C2 Vision as the publisher of HKO in Thailand on October 14, 2009. The Thai version of HKO went into closed beta on May 28, 2010, with a commercial launch on July 5, 2010. HKO Thailand permanently closed on December 24, 2011 North America Aeria Games was chosen as the publisher for the North American release, with a transition back to Sanrio Digital occurring on June 1, 2010. Brazil GameMaxx will publish Hello Kitty Online in Brazil.

Global in-game events On January 16, 2010, Sanrio Digital announced Food For Friends 2, the charity-driven in-game event to raise donations for charitable causes. The mechanics were similar to the previous Food For Friends, with players from North America, Singapore, Malaysia and Europe invited to participate. During the 10-day event, players from the various regions donated in-game items which were converted to US$18,038.30, the donations being delivered to in response to the earthquake in Haiti.A new event, Chocolate Harbor Rescue, was released on September 9, 2010. During the event, players accumulate points which be used to calculate a charitable contribution as follows:. 50% of the funds will be provided to the group in support of recovery from the. 50% will be donated to to provide support in recovery of theGame play Combat is secondary in HKO with focus on resource collecting and crafting. Several different locales based on, and named after, cities such as, and are present as well wholly original and explorable areas.All players are represented by customizable human avatars.

Available options during character creation include gender, hairstyle, eyes, skin tone, face and.Combat, though not the primary focus of the game, is still relevant. Weapons take the form of various blunt implements such as brooms, flyswatters and microphone stands.Players enter combat by right-clicking on a nearby monster, at which point the avatar and the monster will begin to exchange blows. Monsters don't die in HKO, but when their health bar is fully depleted they become dizzy, pass out and are defeated, allowing players to loot them.

Resource Collection Skills In the majority of players receive experience points and level increments by defeating opponents and completing quests; this is not the case in HKO, where players level-up primarily through resource collection and item crafting.Collecting resources is an important aspect of HKO because many items found in the game are obtained by crafting or purchasing from NPC vendors. Crafted items are generally superior to items bought from NPC vendors. Players must have the appropriate ingredients and/or resources in their inventory if they wish to craft.Resource collection has four subtypes of skill: woodcutting, gathering, planting and mining. Players must choose a primary and a secondary skill from these four subtypes. A character's chosen skills can reach much higher levels than skills not chosen. Since higher-level resources require a higher corresponding level, players are encouraged to trade amongst each other for resources.

In order to gather resources players must equip a resource gathering tool such as a pick-axe and click on an available resource node. Resource tools have level requirements in respective skills (e.g., an advanced pick-axe would require a higher level in the mining skill). Item Crafting Item crafting is a key feature of Hello Kitty Online and, like resource collection, is divided into four skill subtypes: Cooking (food items that replenish health, energy or both ); Tools/Weapons, Clothes (like weapons, clothes need to be created by the players themselves but can be traded to other players) and Furniture. Farming Each player receives a starter farm upon entering the game for the first time. The farm serves as the primary form of income in the game. Crops grown on the farm can be sold, traded to other players, or crafted into different items. Players can also purchase bigger and nicer (and pricier) farms.

Successful farming requires players to take into consideration variables such as land fertility, pests and growth factors. If you don't water your farm frequently, the plants will dry out and die. But be aware that there are moles that sometimes come to farms to eat your plants.Pet System Every defeated monster in HKO has a chance of dropping a rare pet card that can be used to gain that monster's service, effectively making that monster a player's pet. Players may own a maximum of 3 pets in total, and only one pet can be used at any time.

Pets have a variety of roles: they can act as mules, providing extra inventory space; some pets provide a buff to player stats while they are in service; lastly, they are able to help when it comes to collecting resources. Pets gain levels from food: when pets are fed regularly, their stats and level will increase over time. Player versus Player (PvP) Hello Kitty Online contains no direct PvP, though players may choose to compete amongst themselves in a number of available minigames.

Minigames Minigames available in-game and in SanrioTown web site member's area provide players a chance to compete with each other. Housing System Each player's farm has an allotted space on which the farm's owner can build a house. In order to build a house, players require a land certificate, which can be bought from an NPC or received as a quest reward.

Construction can begin after sufficient amounts of the required resources have been accumulated. There is a variety of different houses; the more elaborate and extravagant, the more expensive.Once a house is completed, players can furnish the interiors with different appliances, furniture and interior elements such as wallpapers and floorboards.

Socializing HKO advocates the concept of '. Players can view other players' blogs, send email, and watch uploaded videos from in-game or on the SanrioTown web site.Players can also band together to form a guild. Guildmates can help each other build to speed up the construction of houses. Group Quests will be available in the future updates to the game. Community The design of Hello Kitty Online emphasizes the use of the game and SanrioTown web site as a social community platform.

A number of social features found on SanrioTown were integrated directly into the game client, and HKO players are able to access SanrioTown's video sharing service, blogs and emails with a hellokitty.com address. Players can also participate in the discussions posted on the community forums.The official HKO website includes a, nicknamed Kittypedia by forum users, which players can edit to include updated information about the game.

The wiki discusses pets, items, NPCs, guilds, and other aspects of the game.Item Mall The Item Mall was located both on the SanrioTown website and the game. At the Item Mall players would purchase premium items including unique clothes, pets, weapons and house designs. Purchases would require Sanrio Loyalty Points (which are gained from using SanrioTown services such as blogs), and Sanrio Cash Points (which are purchased using real money).

Another method was paying money in exchange for points using game cards. Reception Hello Kitty Online 's Closed Beta garnered mixed, though mostly positive, reactions from the media and players. Noctalis.com called it 'a cloyingly sweet pink-filled wonderland of talking animals set to a chirpy soundtrack'.

The game's sprite-based and isometric perspective 2.5D graphics were criticized as 10-year-old technology, and the lack of customization options for each character (e.g. Dye kits or ways to change the color of the home items) was noted.' S hands-on review of the Closed Beta was largely favorable, concluding:After going through most everything the beta had to offer, including making stylish blue jeans, purchasing a Japanese garden, and getting a freaking T-rex as a pet, I can say that Hello Kitty Online is shaping up to be a pretty fun MMO for the younger, less battle hungry crowd.

It's certainly not as in-depth as a major MMO is, but it provides a stylish environment with colorful characters and music that seems oddly epic for a game about cats and bunnies. While it seems like it'd be an ideal game for the younger demographic, I found plenty of adults playing it, too. HKO has the franchise appeal behind it to possibly make a hugely successful casual MMO.With the SanrioTown blog feature, gamers were able to share their experiences while playing the game. The players were also responsible for helping out the newbies with their blog and video tutorials. Generally, players found other players and the HKO staff to be pleasant and helpful, citing the HKO environment as a breather from the 'griefing' and PvP-confrontations that affect most online games.House building was found to be difficult and players complained that they had to ask their guild mates to help. Retrieved 2008-07-31.

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