Aura Fate Of The Ages Walkthrough

Find helpful customer reviews and review ratings for Aura: Fate of the Ages - PC at Amazon.com. Read honest and unbiased product reviews from our users. Aura: Fate of the Ages review - The debut from Streko-Graphics stretches. Too much insanity, however, makes me want to use a walkthrough.

Aura: Fate of the Ages Walkthrough -2 - Walkthrough-2.1 - AdemikaJust to make sure absolutely certain you have the patch, here's the linkagain:into the house and move left. Take a look at the book, and the letter init.

This will add a bunch of pages to your notebook, giving you a basicoutline of most of the puzzles you have to do in this area. Your notebookis at the far right of your inventory, which is opened by right clicking.Move towards the globe at the corner of the large desk. This is basicallythe solution to another puzzle we'll soon get to. Click the light on theleft side, then the top of the globe.

Take careful notes on what happens.Or don't - I'll give you the solution (and the explanation of it) if youneed it when we get to that puzzle. You can always come back then.Move a step towards the door (not the entrance, the other one), and then thelook at the shelf along the wall. Grab the charger. Note that after youtake a step away, you can no longer look the shelf again. You don't needto. Sometimes the game does this so you don't think there's still somethingyou're missing in a close-up area.

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Nice.Walk around to the other side of the room, to a smaller desk along the wall.Look at the box on the right, and open it to get three gems, three stencils,and a generator. Most of the game isn't this dependant on inventoryobjects, but the first area is.Look at the scale at the center of the desk you're still at.

Get thelighter, to the left of the bowl, and the thermometer, on the right. Youcan play with the scale, but it's not useful for anything.You now have everything you need to activate the machinery on the largertable in the center of the room.

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If you want to do it yourself, don't readahead yet.DragastNa-Tiexu.

.July 1, 2004 - If puzzles were a type of drug, then Aura: Fate of Ages would be the biggest fix a junkie could ever hope to receive. There's just so many of them. Within 10 minutes of starting the game, you actually feel assaulted by the shear amount of contraptions in need of starting, doors in need of opening and buttons in need of pressing. You run into dials with imprinted zodiac symbols and machines covered in alien symbols. After tinkering around with levers and switches for an hour or so, I started wondering when the puzzles would take a back seat to a little dialogue or character development. After all, this is an adventure game, right?

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